Burlington Northern - For a change, a simulation based on North American practice! Manage the bottleneck line between Spokane (Washington) and Sandpoint (Idaho) in the American North-West, using your discretion to side-track manifests to let Amtrak and priority trains pass unhindered. Glossary of American terminology provided! Now revised with corrected track plans and revised grain workings, also occasional major disruption due to prototypical freight train derailments. (Difficulty ##) Price £18
Silver Series Signal Box: Illinois Central 51st Street - You are in charge of this interlocking on the Illinois Central electric system in South Chicago for your chosen shift. The box controls the narrowing from six to four tracks, with a "tail track" in which some local trains reverse. As well as a choice of morning or evening rush hour or a quieter midday shift, you can choose the season, and hence the difficulty. For a real challenge, try a morning rush hour in winter, with points freezing! Definitely not easy! (Difficulty ####) Price £27
MoPac I: St Louis to Dexter - Another North American simulation, based on 150 miles of Union Pacific / Southern Pacific joint line south of St. Louis. Similar in style to Burlington Northern, but with much more complications - junctions, sidings, trains changing direction, track closed for maintenance and so on. No passenger trains on this route, but Southern Pacific's Sprint services take priority, and you can earn bonus points for expediting them. Glossary of American terminology provided! (Difficulty ###) Price £18
Silver Series Line Control - MoPac 2: Kansas City to St Louis - Similar to our existing US simulations, this covers the former MoPac routes between Kansas City and St Louis, a distance of over 280 miles, with alternative routes between Kansas City and Jefferson City. The line is used by both Union Pacific and Southern Pacific, as well as Amtrak passenger trains and occasional MKT services (now absorbed into UP). (Difficulty ####) Price £27
Silver Series: Stockholm Central 1998 - Stockholm has one principal station of 18 platforms which is really best thought of as two terminal stations side by side, one facing each way. There are through tracks used by a frequent local service and by some freights, but the majority of long distance trains terminate here. Some are operated by the X2000 high-speed sets, which are treated as multiple units, and some are locomotive-worked in push-pull mode, but a fair number are loco-hauled and need a change of engine. At the time represented, the new Arland Airport Express service was running a full trial service without passengers. The simulation has four track screens, and was almost graded Gold. (Difficulty ###) Price £27
Silver Series Line Control - Swedish Ore Line - A dispatcher type of simulation covering a busy line in the north of Sweden carrying both heavy iron ore traffic and a mixture of other passenger and freight services. You control the main line from Kiruna to beyond Vassijaure, close to the border with Norway. There are two track screens, plus an overview screen. Harder than it sounds! (Difficulty ####) Price £27.
Gold Series Traffic Control - Switzerland: St Moritz - A new style similar to previous Silver and Gold programs, but with more complex schedules, passenger trains splitting and joining, and greater control of freight shunting. It covers the Bernina line from St Moritz to beyond Pontresina, the Chur line from St Moritz to beyond Bever, and the line linking Samedan and Pontresina. There are five track screens; each has its own departures screen, and a details screen where necessary. Our testers say this is harder than it looks! (Difficulty #####) Price £36.
Tehachapi 1991 - Based on the Southern Pacific / Santa Fe joint line over the mountains from Bakersfield to Mojave, including the celebrated Tehachapi Loop. This must be one of the most intensively worked stretches of single track anywhere, with helper operation on many trains, and requires a lot of concentration. Work trains and an inspection car add to the complications. Bonus points can be gained for time-keeping on both railroads' priority services. Glossary of American terminology provided! (Difficulty ###) Price £18
Tehachapi 1927 - Steam operation on the Southern Pacific / Santa Fe joint line over the mountains from Bakersfield to Mojave, including the celebrated Tehachapi Loop. At this time there was even less double track, and almost all trains required helpers, often two and sometimes more. Passenger operations complicate your task, as their time-keeping is critical and they travel much faster than most of the freights. Bonus points can be gained for time-keeping on passenger services. Glossary of American terminology provided! (Difficulty ###) Price £18
Australia (Melbourne - Albury) - Similar to our North American simulations, but based on part of the standard gauge main line between Sydney and Melbourne. Passenger trains and super freight services take priority, and you can earn bonus points for expediting them. More interest is provided by the weekly excursion headed by "Flying Scotsman", which was then on a visit to Australia. (Difficulty ###) Price £18
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